Marlowe Drive
by Ekiem Barbier , Guilhem Causse , Quentin L’helgoualc’h
Special screenings 2020
Official synopsis
We follow Adam Kesher who arrives in Los Santos to explore the field of video games in order to film a documentary. He doesn’t want to make a film about the game but inside of it. Entirely made thanks to GTA V's camera mode, this machinima is a fascinating dive into a parallel universe.
Biography and Filmography
Ekiem Barbier is an author, a videographer and a musician. He carries on his video research with a particular interest for logbooks, a sensitive approach to anthropology and experimentations through a poetic and digital prism.
Guilhem Causse is a visual artist, musician and videographer. His work focuses on the symbiotic relationship between image and sound, in timeless and virtual spaces. He also uses video game material to develop the idea of an immutability of natural or virtual phenomena / or their relative constancy.
Quentin L’helgoualc’h is a visual artist and videographer. He focuses on the dialogue between the mediums of photography, drawing, sculpture and cinema in which relationships of scales and frictions between the perception of reality and the imaginary confront each other.
Ekiem Barbier, Guilhem Causse et Quentin L’helgoualc’h
Ekiem Barbier
ESBA-MOCO
Les Films Invisibles
by Ekiem Barbier, Guilhem Causse, Quentin L’helgoualc’h
Ekiem Barbier is an author, a videographer and a musician. He carries on his video research with a particular interest for logbooks, a sensitive approach to anthropology and experimentations through a poetic and digital prism.
Guilhem Causse is a visual artist, musician and videographer. His work focuses on the symbiotic relationship between image and sound, in timeless and virtual spaces. He also uses video game material to develop the idea of an immutability of natural or virtual phenomena / or their relative constancy.
Quentin L’helgoualc’h is a visual artist and videographer. He focuses on the dialogue between the mediums of photography, drawing, sculpture and cinema in which relationships of scales and frictions between the perception of reality and the imaginary confront each other.